Tuesday, 14 April 2020

Portfolio Semester 2





















This is the collection of design work I have assembled this semester to show the visual development of my design project. Earlier on following the end of last year, I was still struggling to form a coherent idea for what I wanted the setting of my game to be. I have since been able to start specifically working on developing visually distinct settings that can be further refined into mapped out locations. I have tried to push my use of colours and combination of architectural style reference to create an aesthetic that is unique within the current market while influenced by contemporary artists that I have taken inspiration from and have been working on slowly developing slightly more surreal elements of my designs. I am at a point now where I am happy moving onto taking these styles and settings that I have developed and combining that with the game structure outline I can create the actual character that will populate my game and the mapped out locations they live in.


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